Toxicity has dominated gaming for years.
We exist to change that.
“Toxicity has existed from the start of videogaming but quickly turned problematic when gaming went from being ‘living room split screen’ with family and friends, to online vs. gamers across the globe. It’s easy for anyone to forget that there’s a human beyond the screen; especially in the heat of the moment. We’re here to remind gamers that we’re still in the living room, and more importantly, with friends.”
Join Our Community
Join our community of gamers and industry professionals and help us better understand how to battle toxicity and stay connected with what we are doing.